‘We want an experience that is close to a pen-and-paper RPG’ — The Blood of Dawnwalker director says the game’s big choices will offer more player freedom and ‘boost immersion’ | Daily Reports Online
The Blood of Dawnwalker director, Konrad Tomaszkiewicz, wants the game to feel like a “pen-and-paper RPG” He says the game’s big choices and consequences will deepen players’ immersion He adds, “My biggest goal is to create a game that you will still remember in the next 10 or 20 years” The Blood of Dawnwalker game…










