Rainbow Six Tactics

Rainbow Six Tactics game director says the XCOM-style turn-based genre felt like a ‘natural fit’ for the spin-off — ‘When you look at Rainbow Six, its DNA is tactical, it’s just that it’s first-person’ | Daily Reports Online

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  • Rainbow Six Tactics game director Martial Potron says making the spin-off a turn-based tactics game felt like “a natural fit”
  • He explains that the “DNA” of the shooter series is tactical
  • Potron adds that the team already had experience with turn-based games, but “had to convince Ubisoft and the Rainbow Six team”

Rainbow Six Tactics game director Martial Potron has explained why Ubisoft chose to make the upcoming spin-off a turn-based tactics game instead of keeping in line with the series’ first-person style.


Speaking in an interview with TechRadar Gaming, Potron said making the next Rainbow Six Siege game turn-based, in the same vein as XCOM, felt like “a natural fit” for the development team.



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