‘Part of the motive was making the player feel immersed in the experience and exposed’ — Rebellion says ’90s cassette futurism’ inspired Alien Deathstorm with an engineer protagonist who ‘felt like a natural fit’ | Daily Reports Online
Alien Deathstorm head of design Ben Fisher says the game’s engineer protagonist “felt like a natural fit” in the game’s environment and narrative He says Rebellion wanted to match an interesting character with “interesting mechanics” and landed on an engineer Producer Martin Willingham says “the motive was making the player feel immersed in the experience…










